I replaced the URP’s AO to fade out more than just reflections, it now acts as true AO, blocking all indirect and direct light
I forked and integrated Kink3D’s kMotion into my URP stack, adding some tweaks for quality.
Credit goes to Kink3D for making kMotion
I modified the URP light data, allowing for blacklight effects in shaders
The iridescent / “thin film” shader is a modified URP Lit that uses an iridescent method from this shadertoy which was originally made by al-ro
This feature is integrated into URP Lit itself, the idea comes from The Walking Dead: Saints and Sinners
The Matrix 4 came out and the marketing inspired me to make a code rain effect in my own style
Through an optional render pass, we can precompute and display baked volumetrics in game, allowing light to feel as if it was propogating further